Gambler Jiko Chuushinha 2 - Dorapon Quest (Japan) Newman Haas Ind圜ar featuring Nigel Mansell (USA) Nigel Mansell's World Championship Racing (Europe) Kunio-kun no Dodge Ball Da yo Zenin Shuugou! (Japan) Said ID is derived from the CRC32 of the game, following some rules.Ī discussion about it can be found here: Hakchi2 CE identification codes for Libretro no-intro SNES games database If you are a developer, you are always welcome to help.Each game is assigned a specific ID on hakchi. Without them, this project would have been extremely difficult. Some codes for hardware acceleration evolved from here.Ĥ. Will likely rely on his codes for Mode 7 implementation too!ģ. Some shader-related optimisations ideas came from him. Snes9x team for the fantastic SNES emulatorĢ. Some sound samples sound very wonky (don't know why)ģ.
Sound interpolation / echo (will not be supported)Ģ. Navigation of ROMs in different folders.ġ. PAL (50fps) / NTSC (60 fps) frame rates.ħ. (if you can play BlargSNES with sound, you should be able to play Snes9X_3DS with sound)Ħ. So your entry point to home-brew must be able to use CSND. Graphic modes 0 - 4 (even offset-per-tile modes), and mode 7.ģ. DSP runs off concurrently and independently on the syscore thread.Įven without syncing with the 65816c/SPC700, it produces reasonable sound and music.ġ. Thus, they don't scale very well during very heavy HDMA effects.ĩ.
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The hardware rendering was derived from the original Snes9X software renderer.
Use of the 3DS GPU hardware for some computation related to tile flips / texture coordinates.Ĩ. Use of the 3DS GPU for hardware accelerationħ. SPC700 catch up only at HBlank, and when reading to/from $214x registers.Ħ. (if they are not going to be used at all, Snes9x does this a lot!)Ĥ. Generally optimised some 65816c instructions to avoid saving to global variables Aggressive inline of innermost loop functions and memory load/store functions.Ĥ. Loop unrolls and appropriate global register uses.Ģ.
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Frame skips can help to keep the frame rate high (though it may not hit the full frame rate)ġ. But the old 3DS, being old, has a terribly low under-powered CPU, so at some time the frame rates can still fall to 40fps or lower when the on-screen effects get heavy. Many SNES games run at 60fps on the old 3DS with this emulator.
Chose Snes9x v1.43 with the hope that compatibility will be better. I think it's reached a point where I can release it. I've spent over 4 months heavily optimising Snes9x for the 3DS (more specifically the old 3DS or 2DS). Longer version, for those interested in the read: So I put my priorities elsewhere.ītw, does anyone know how I can change the title of this thread? but I have trouble setting up a CFW on my old 3DS. MERGED -įorgot to mention, I haven't go around to making a CIA compatible version. Frame rates for PAL/NTSC ROMs based on the ROM's region. Fixed top right texture problem in Thunder Spirits opening logo. You can now place your ROMs in different folders other than where the. Improved menu design, and a top screen logo. Bug fixed to make Final Fantasy Mystic Quest running (but the spinning logo doesn't show) With this fix, overall game compatibility should improve. They were broken due to a bug in the optimised version of the port. Nutz and probably a number of other games. Bug fixes for games like Mortal Kombat II, Eye of the Beholder, Mr. You can find it on the first post of this thread in a while.